Claude
Chat app · Skill upload
In Claude, open Customize → Skills and use Create skill to upload the ZIP. Skill availability depends on your plan and workspace settings.
Official Claude setup →Community skill · Free instruction package
Game development orchestrator. Routes to platform-specific skills based on project needs.
Community instruction package. Read the full workflow below, then choose your app in the setup guide. Package instructions and compatibility claims have not been individually verified; check dependencies and license before use.
CHOOSE YOUR AI APP
Choose your app below for setup instructions. Keep the complete downloaded folder together. Each package may need tools, dependencies or permissions that your app does not provide.
Chat app · Skill upload
In Claude, open Customize → Skills and use Create skill to upload the ZIP. Skill availability depends on your plan and workspace settings.
Official Claude setup →Chat app · Access varies
Where Skills is available, open Plugins → Skills → Create → Upload from your computer. Otherwise, copy the instructions into a chat and add your brief; this does not install a skill or include its supporting files.
Official ChatGPT setup →Agent · Project skills
Extract the complete skill folder into your project’s .agents/skills directory. Ask the agent to use the skill for your task.
.agents/skills/game-development/SKILL.mdOfficial Google Antigravity setup →Code editor · Project skills
Extract the complete folder into .cursor/skills. Check the editor’s skill settings and ask the agent to use it.
.cursor/skills/game-development/SKILL.mdOfficial Cursor setup →Coding agent · Project skills
Extract the complete folder into .claude/skills. Ask Claude to use the named skill, or use its slash command when available.
.claude/skills/game-development/SKILL.mdOfficial Claude Code setup →For text-only workflows, you can also paste the instructions into an AI conversation. Copying text does not enable scripts, connect accounts or grant tool access. App subscriptions may cost extra. Logos identify the products; KuchhBhi is independent and is not endorsed by these companies.
Orchestrator skill that provides core principles and routes to specialized sub-skills.
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
| If the game targets... | Use Sub-Skill |
|------------------------|---------------|
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
| If the game is... | Use Sub-Skill |
|-------------------|---------------|
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
| If you need... | Use Sub-Skill |
|----------------|---------------|
| GDD, balancing, player psychology | game-development/game-design |
| Multiplayer, networking | game-development/multiplayer |
| Visual style, asset pipeline, animation | game-development/game-art |
| Sound design, music, adaptive audio | game-development/game-audio |
Every game, regardless of platform, follows this pattern:
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)
Fixed Timestep Rule:
| Pattern | Use When | Example | |---------|----------|---------| | State Machine | 3-5 discrete states | Player: Idle→Walk→Jump | | Object Pooling | Frequent spawn/destroy | Bullets, particles | | Observer/Events | Cross-system communication | Health→UI updates | | ECS | Thousands of similar entities | RTS units, particles | | Command | Undo, replay, networking | Input recording | | Behavior Tree | Complex AI decisions | Enemy AI |
Decision Rule: Start with State Machine. Add ECS only when performance demands.
Abstract input into ACTIONS, not raw keys:
"jump" → Space, Gamepad A, Touch tap
"move" → WASD, Left stick, Virtual joystick
Why: Enables multi-platform, rebindable controls.
| System | Budget | |--------|--------| | Input | 1ms | | Physics | 3ms | | AI | 2ms | | Game Logic | 4ms | | Rendering | 5ms | | Buffer | 1.67ms |
Optimization Priority:
| AI Type | Complexity | Use When | |---------|------------|----------| | FSM | Simple | 3-5 states, predictable behavior | | Behavior Tree | Medium | Modular, designer-friendly | | GOAP | High | Emergent, planning-based | | Utility AI | High | Scoring-based decisions |
| Type | Best For | |------|----------| | AABB | Rectangles, fast checks | | Circle | Round objects, cheap | | Spatial Hash | Many similar-sized objects | | Quadtree | Large worlds, varying sizes |
| Don't | Do | |-------|-----| | Update everything every frame | Use events, dirty flags | | Create objects in hot loops | Object pooling | | Cache nothing | Cache references | | Optimize without profiling | Profile first | | Mix input with logic | Abstract input layer |
→ Start with game-development/web-games for framework selection
→ Then game-development/2d-games for sprite/tilemap patterns
→ Reference game-development/game-design for level design
→ Start with game-development/mobile-games for touch input and stores
→ Use game-development/game-design for puzzle balancing
→ game-development/vr-ar for comfort and immersion
→ game-development/3d-games for rendering
→ game-development/multiplayer for networking
Remember: Great games come from iteration, not perfection. Prototype fast, then polish.
The instruction package is free to download. Your AI app, model usage, connected services and third-party assets may have separate costs.
It is a set of instructions for a compatible AI assistant. It does not run by itself, connect accounts or install an MCP server.
Check that the named folder contains SKILL.md directly, not a second nested ZIP folder. Confirm that your editor supports skills and that its current settings allow this location. See the official documentation below.