Claude
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Comprehensive JavaScript reference covering 33+ essential concepts every developer should know. From fundamentals like primitives and closures to advanced patterns like async/await and functional programming. Use when explaining JS concepts, debugging JavaScript issues, or teaching JavaScript fundamentals.
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Chat app · Skill upload
In Claude, open Customize → Skills and use Create skill to upload the ZIP. Skill availability depends on your plan and workspace settings.
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.claude/skills/javascript-mastery/SKILL.mdOfficial Claude Code setup →For text-only workflows, you can also paste the instructions into an AI conversation. Copying text does not enable scripts, connect accounts or grant tool access. App subscriptions may cost extra. Logos identify the products; KuchhBhi is independent and is not endorsed by these companies.
33+ essential JavaScript concepts every developer should know, inspired by 33-js-concepts.
Use this skill when:
JavaScript has 7 primitive types:
// String
const str = "hello";
// Number (integers and floats)
const num = 42;
const float = 3.14;
// BigInt (for large integers)
const big = 9007199254740991n;
// Boolean
const bool = true;
// Undefined
let undef; // undefined
// Null
const empty = null;
// Symbol (unique identifiers)
const sym = Symbol("description");
Key points:
typeof null === "object" is a historical bugJavaScript implicitly converts types:
// String coercion
"5" + 3; // "53" (number → string)
"5" - 3; // 2 (string → number)
// Boolean coercion
Boolean(""); // false
Boolean("hello"); // true
Boolean(0); // false
Boolean([]); // true (!)
// Equality coercion
"5" == 5; // true (coerces)
"5" === 5; // false (strict)
Falsy values (8 total):
false, 0, -0, 0n, "", null, undefined, NaN
// == (loose equality) - coerces types
null == undefined; // true
"1" == 1; // true
// === (strict equality) - no coercion
null === undefined; // false
"1" === 1; // false
// Object.is() - handles edge cases
Object.is(NaN, NaN); // true (NaN === NaN is false!)
Object.is(-0, 0); // false (0 === -0 is true!)
Rule: Always use === unless you have a specific reason not to.
// Global scope
var globalVar = "global";
function outer() {
// Function scope
var functionVar = "function";
if (true) {
// Block scope (let/const only)
let blockVar = "block";
const alsoBlock = "block";
var notBlock = "function"; // var ignores blocks!
}
}
A closure is a function that remembers its lexical scope:
function createCounter() {
let count = 0; // "closed over" variable
return {
increment() {
return ++count;
},
decrement() {
return --count;
},
getCount() {
return count;
},
};
}
const counter = createCounter();
counter.increment(); // 1
counter.increment(); // 2
counter.getCount(); // 2
Common use cases:
// var - function scoped, hoisted, can redeclare
var x = 1;
var x = 2; // OK
// let - block scoped, hoisted (TDZ), no redeclare
let y = 1;
// let y = 2; // Error!
// const - like let, but can't reassign
const z = 1;
// z = 2; // Error!
// BUT: const objects are mutable
const obj = { a: 1 };
obj.a = 2; // OK
obj.b = 3; // OK
function first() {
console.log("first start");
second();
console.log("first end");
}
function second() {
console.log("second");
}
first();
// Output:
// "first start"
// "second"
// "first end"
Stack overflow example:
function infinite() {
infinite(); // No base case!
}
infinite(); // RangeError: Maximum call stack size exceeded
// Variable hoisting
console.log(a); // undefined (hoisted, not initialized)
var a = 5;
console.log(b); // ReferenceError (TDZ)
let b = 5;
// Function hoisting
sayHi(); // Works!
function sayHi() {
console.log("Hi!");
}
// Function expressions don't hoist
sayBye(); // TypeError
var sayBye = function () {
console.log("Bye!");
};
// Global context
console.log(this); // window (browser) or global (Node)
// Object method
const obj = {
name: "Alice",
greet() {
console.log(this.name); // "Alice"
},
};
// Arrow functions (lexical this)
const obj2 = {
name: "Bob",
greet: () => {
console.log(this.name); // undefined (inherits outer this)
},
};
// Explicit binding
function greet() {
console.log(this.name);
}
greet.call({ name: "Charlie" }); // "Charlie"
greet.apply({ name: "Diana" }); // "Diana"
const bound = greet.bind({ name: "Eve" });
bound(); // "Eve"
console.log("1");
setTimeout(() => console.log("2"), 0);
Promise.resolve().then(() => console.log("3"));
console.log("4");
// Output: 1, 4, 3, 2
// Why? Microtasks (Promises) run before macrotasks (setTimeout)
Execution order:
// Callback pattern
function fetchData(callback) {
setTimeout(() => {
callback(null, { data: "result" });
}, 1000);
}
// Error-first convention
fetchData((error, result) => {
if (error) {
console.error(error);
return;
}
console.log(result);
});
// Callback hell (avoid this!)
getData((data) => {
processData(data, (processed) => {
saveData(processed, (saved) => {
notify(saved, () => {
// 😱 Pyramid of doom
});
});
});
});
// Creating a Promise
const promise = new Promise((resolve, reject) => {
setTimeout(() => {
resolve("Success!");
// or: reject(new Error("Failed!"));
}, 1000);
});
// Consuming Promises
promise
.then((result) => console.log(result))
.catch((error) => console.error(error))
.finally(() => console.log("Done"));
// Promise combinators
Promise.all([p1, p2, p3]); // All must succeed
Promise.allSettled([p1, p2]); // Wait for all, get status
Promise.race([p1, p2]); // First to settle
Promise.any([p1, p2]); // First to succeed
async function fetchUserData(userId) {
try {
const response = await fetch(`/api/users/${userId}`);
if (!response.ok) throw new Error("Failed to fetch");
const user = await response.json();
return user;
} catch (error) {
console.error("Error:", error);
throw error; // Re-throw for caller to handle
}
}
// Parallel execution
async function fetchAll() {
const [users, posts] = await Promise.all([
fetch("/api/users"),
fetch("/api/posts"),
]);
return { users, posts };
}
Functions that take or return functions:
// Takes a function
const numbers = [1, 2, 3];
const doubled = numbers.map((n) => n * 2); // [2, 4, 6]
// Returns a function
function multiply(a) {
return function (b) {
return a * b;
};
}
const double = multiply(2);
double(5); // 10
// Pure: same input → same output, no side effects
function add(a, b) {
return a + b;
}
// Impure: modifies external state
let total = 0;
function addToTotal(value) {
total += value; // Side effect!
return total;
}
// Impure: depends on external state
function getDiscount(price) {
return price * globalDiscountRate; // External dependency
}
const users = [
{ name: "Alice", age: 25 },
{ name: "Bob", age: 30 },
{ name: "Charlie", age: 35 },
];
// map: transform each element
const names = users.map((u) => u.name);
// ["Alice", "Bob", "Charlie"]
// filter: keep elements matching condition
const adults = users.filter((u) => u.age >= 30);
// [{ name: "Bob", ... }, { name: "Charlie", ... }]
// reduce: accumulate into single value
const totalAge = users.reduce((sum, u) => sum + u.age, 0);
// 90
// Chaining
const result = users
.filter((u) => u.age >= 30)
.map((u) => u.name)
.join(", ");
// "Bob, Charlie"
// Currying: transform f(a, b, c) into f(a)(b)(c)
const curry = (fn) => {
return function curried(...args) {
if (args.length >= fn.length) {
return fn.apply(this, args);
}
return (...moreArgs) => curried(...args, ...moreArgs);
};
};
const add = curry((a, b, c) => a + b + c);
add(1)(2)(3); // 6
add(1, 2)(3); // 6
add(1)(2, 3); // 6
// Composition: combine functions
const compose =
(...fns) =>
(x) =>
fns.reduceRight((acc, fn) => fn(acc), x);
const pipe =
(...fns) =>
(x) =>
fns.reduce((acc, fn) => fn(acc), x);
const addOne = (x) => x + 1;
const double = (x) => x * 2;
const addThenDouble = compose(double, addOne);
addThenDouble(5); // 12 = (5 + 1) * 2
const doubleThenAdd = pipe(double, addOne);
doubleThenAdd(5); // 11 = (5 * 2) + 1
// Prototype chain
const animal = {
speak() {
console.log("Some sound");
},
};
const dog = Object.create(animal);
dog.bark = function () {
console.log("Woof!");
};
dog.speak(); // "Some sound" (inherited)
dog.bark(); // "Woof!" (own method)
// ES6 Classes (syntactic sugar)
class Animal {
speak() {
console.log("Some sound");
}
}
class Dog extends Animal {
bark() {
console.log("Woof!");
}
}
const obj = { a: 1, b: 2 };
// Keys, values, entries
Object.keys(obj); // ["a", "b"]
Object.values(obj); // [1, 2]
Object.entries(obj); // [["a", 1], ["b", 2]]
// Shallow copy
const copy = { ...obj };
const copy2 = Object.assign({}, obj);
// Freeze (immutable)
const frozen = Object.freeze({ x: 1 });
frozen.x = 2; // Silently fails (or throws in strict mode)
// Seal (no add/delete, can modify)
const sealed = Object.seal({ x: 1 });
sealed.x = 2; // OK
sealed.y = 3; // Fails
delete sealed.x; // Fails
// Array destructuring
const [first, second, ...rest] = [1, 2, 3, 4, 5];
// first = 1, second = 2, rest = [3, 4, 5]
// Object destructuring
const { name, age, city = "Unknown" } = { name: "Alice", age: 25 };
// name = "Alice", age = 25, city = "Unknown"
// Renaming
const { name: userName } = { name: "Bob" };
// userName = "Bob"
// Nested
const {
address: { street },
} = { address: { street: "123 Main" } };
// Spread: expand iterable
const arr1 = [1, 2, 3];
const arr2 = [...arr1, 4, 5]; // [1, 2, 3, 4, 5]
const obj1 = { a: 1 };
const obj2 = { ...obj1, b: 2 }; // { a: 1, b: 2 }
// Rest: collect remaining
function sum(...numbers) {
return numbers.reduce((a, b) => a + b, 0);
}
sum(1, 2, 3, 4); // 10
// Named exports
export const PI = 3.14159;
export function square(x) {
return x * x;
}
// Default export
export default class Calculator {}
// Importing
import Calculator, { PI, square } from "./math.js";
import * as math from "./math.js";
// Dynamic import
const module = await import("./dynamic.js");
// Optional chaining (?.)
const user = { address: { city: "NYC" } };
const city = user?.address?.city; // "NYC"
const zip = user?.address?.zip; // undefined (no error)
const fn = user?.getName?.(); // undefined if no method
// Nullish coalescing (??)
const value = null ?? "default"; // "default"
const zero = 0 ?? "default"; // 0 (not nullish!)
const empty = "" ?? "default"; // "" (not nullish!)
// Compare with ||
const value2 = 0 || "default"; // "default" (0 is falsy)
| Concept | Key Point |
| :------------- | :-------------------------------- |
| == vs === | Always use === |
| var vs let | Prefer let/const |
| Closures | Function + lexical scope |
| this | Depends on how function is called |
| Event loop | Microtasks before macrotasks |
| Pure functions | Same input → same output |
| Prototypes | __proto__ → prototype chain |
| ?? vs \|\| | ?? only checks null/undefined |
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